China In-Vehicle Entertainment Market Research Report 2017

Market: Consumer Goods

, 114 pages report, published by QYResearch

Report ThumbnailMarch-2017
Notes:
Sales, means the sales volume of In-Vehicle Entertainment
Revenue, means the sales value of In-Vehicle Entertainment

This report studies In-Vehicle Entertainment in China market, focuses on the top players in China market, with capacity, production, price, revenue and market share for each manufacturer, covering
Apple
Google
Spotify
Pandora
Global Mobile Suppliers Association (GSA)
Nissan
Audi
AT&T
Verizon
EE
Deutsche Telekom
GENIVI
Chrysler
Global M2M Association
GSMA
Harman
Toyota
Microsoft
MySpace
Car Connectivity Consortium

Market Segment by Regions (provinces), covering
South China
East China
Southwest China
Northeast China
North China
Central China
Northwest China
Split by product Type, with production, revenue, price, market share and growth rate of each type, can be divided into
Music
Games
Video
In-car WiFi
Other
Split by Application, this report focuses on consumption, market share and growth rate of In-Vehicle Entertainment in each application, can be divided into
Application 1
Application 2

  • List of Tables and Figures
  • Figure Picture of In-Vehicle Entertainment
  • Figure China Production Market Share of In-Vehicle Entertainment by Type in 2015
  • Figure Product Picture of Music
  • Table Major Manufacturers of Music
  • Figure Product Picture of Games
  • Table Major Manufacturers of Games
  • Figure Product Picture of Video
  • Table Major Manufacturers of Video
  • Figure Product Picture of In-car WiFi
  • Table Major Manufacturers of In-car WiFi
  • Figure Product Picture of Other
  • Table Major Manufacturers of Other
  • Table In-Vehicle Entertainment Consumption Market Share by Application in 2015
  • Figure Application 1 Examples
  • Figure Application 2 Examples
  • Figure China In-Vehicle Entertainment Revenue (Million USD) and Growth Rate (2012-2022)
  • Table China In-Vehicle Entertainment Capacity of Key Manufacturers (2015 and 2016)
  • Table China In-Vehicle Entertainment Capacity Market Share of Key Manufacturers (2015 and 2016)
  • Figure China In-Vehicle Entertainment Capacity of Key Manufacturers in 2015
  • Figure China In-Vehicle Entertainment Capacity of Key Manufacturers in 2016
  • Table China In-Vehicle Entertainment Production of Key Manufacturers (2015 and 2016)
  • Table China In-Vehicle Entertainment Production Share by Manufacturers (2015 and 2016)
  • Figure 2015 In-Vehicle Entertainment Production Share by Manufacturers
  • Figure 2016 In-Vehicle Entertainment Production Share by Manufacturers
  • Table China In-Vehicle Entertainment Revenue (Million USD) by Manufacturers (2015 and 2016)
  • Table China In-Vehicle Entertainment Revenue Share by Manufacturers (2015 and 2016)
  • Table 2015 China In-Vehicle Entertainment Revenue Share by Manufacturers
  • Table 2016 China In-Vehicle Entertainment Revenue Share by Manufacturers
  • Table China Market In-Vehicle Entertainment Average Price of Key Manufacturers (2015 and 2016)
  • Figure China Market In-Vehicle Entertainment Average Price of Key Manufacturers in 2015
  • Table Manufacturers In-Vehicle Entertainment Manufacturing Base Distribution and Sales Area
  • Table Manufacturers In-Vehicle Entertainment Product Type
  • Figure In-Vehicle Entertainment Market Share of Top 3 Manufacturers
  • Figure In-Vehicle Entertainment Market Share of Top 5 Manufacturers
  • Table Apple Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Apple In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Apple In-Vehicle Entertainment Market Share (2012-2017)
  • Table Google Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Google In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Google In-Vehicle Entertainment Market Share (2012-2017)
  • Table Spotify Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Spotify In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Spotify In-Vehicle Entertainment Market Share (2012-2017)
  • Table Pandora Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Pandora In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Pandora In-Vehicle Entertainment Market Share (2012-2017)
  • Table Global Mobile Suppliers Association (GSA) Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Global Mobile Suppliers Association (GSA) In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Global Mobile Suppliers Association (GSA) In-Vehicle Entertainment Market Share (2012-2017)
  • Table Nissan Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Nissan In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Nissan In-Vehicle Entertainment Market Share (2012-2017)
  • Table Audi Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Audi In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Audi In-Vehicle Entertainment Market Share (2012-2017)
  • Table AT&T Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table AT&T In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure AT&T In-Vehicle Entertainment Market Share (2012-2017)
  • Table Verizon Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Verizon In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure Verizon In-Vehicle Entertainment Market Share (2012-2017)
  • Table EE Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table EE In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2012-2017)
  • Figure EE In-Vehicle Entertainment Market Share (2012-2017)
  • Table Deutsche Telekom Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table GENIVI Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Chrysler Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Global M2M Association Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table GSMA Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Harman Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Toyota Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Microsoft Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table MySpace Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Table Car Connectivity Consortium Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • Figure China In-Vehicle Entertainment Capacity, Production and Growth (2012-2017)
  • Figure China In-Vehicle Entertainment Revenue (Million USD) and Growth (2012-2017)
  • Table China In-Vehicle Entertainment Production, Consumption, Export and Import (2012-2017)
  • Table China In-Vehicle Entertainment Production by Type (2012-2017)
  • Table China In-Vehicle Entertainment Production Share by Type (2012-2017)
  • Figure Production Market Share of In-Vehicle Entertainment by Type (2012-2017)
  • Figure 2015 Production Market Share of In-Vehicle Entertainment by Type
  • Table China In-Vehicle Entertainment Revenue by Type (2012-2017)
  • Table China In-Vehicle Entertainment Revenue Share by Type (2012-2017)
  • Figure Production Revenue Share of In-Vehicle Entertainment by Type (2012-2017)
  • Figure 2015 Revenue Market Share of In-Vehicle Entertainment by Type
  • Table China In-Vehicle Entertainment Price by Type (2012-2017)
  • Figure China In-Vehicle Entertainment Production Growth by Type (2012-2017)
  • Table China In-Vehicle Entertainment Consumption by Application (2012-2017)
  • Table China In-Vehicle Entertainment Consumption Market Share by Application (2012-2017)
  • Figure China In-Vehicle Entertainment Consumption Market Share by Application in 2015
  • Table China In-Vehicle Entertainment Consumption Growth Rate by Application (2012-2017)
  • Figure China In-Vehicle Entertainment Consumption Growth Rate by Application (2012-2017)
  • Table China In-Vehicle Entertainment Production by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Production Market Share by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Production Value by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Production Value Market Share by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Sales Price by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Consumption by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Consumption Market Share by Regions (Provinces)(2012-2017)
  • Table China In-Vehicle Entertainment Production, Consumption, Export and Import (2012-2017)
  • Table Production Base and Market Concentration Rate of Raw Material
  • Figure Price Trend of Key Raw Materials
  • Table Key Suppliers of Raw Materials
  • Figure Manufacturing Cost Structure of In-Vehicle Entertainment
  • Figure Manufacturing Process Analysis of In-Vehicle Entertainment
  • Figure In-Vehicle Entertainment Industrial Chain Analysis
  • Table Raw Materials Sources of In-Vehicle Entertainment Major Manufacturers in 2015
  • Table Major Buyers of In-Vehicle Entertainment
  • Table Distributors/Traders List
  • Figure China In-Vehicle Entertainment Capacity, Production and Growth Rate Forecast (2017-2022)
  • Figure China In-Vehicle Entertainment Revenue and Growth Rate Forecast (2017-2022)
  • Table China In-Vehicle Entertainment Production, Import, Export and Consumption Forecast (2017-2022)
  • Table China In-Vehicle Entertainment Production Forecast by Type (2017-2022)
  • Table China In-Vehicle Entertainment Consumption Forecast by Application (2017-2022)
  • Table China In-Vehicle Entertainment Production Forecast by Regions (Provinces)(2017-2022)
  • Table China In-Vehicle Entertainment Consumption Forecast by Regions (Provinces)(2017-2022)
  • Table China In-Vehicle Entertainment Production, Consumption, Import and Export Forecast by Regions (Provinces)(2017-2022)
  • Table of Contents
  • China In-Vehicle Entertainment Market Research Report 2017
  • 1 In-Vehicle Entertainment Market Overview
  • 1.1 Product Overview and Scope of In-Vehicle Entertainment
  • 1.2 In-Vehicle Entertainment Segment by Type
  • 1.2.1 China Production Market Share of In-Vehicle Entertainment Type in 2015
  • 1.2.2 Music
  • 1.2.3 Games
  • 1.2.4 Video
  • 1.2.5 In-car WiFi
  • 1.2.6 Other
  • 1.3 Applications of In-Vehicle Entertainment
  • 1.3.1 In-Vehicle Entertainment Consumption Market Share by Application in 2015
  • 1.3.2 Application 1
  • 1.3.3 Application 2
  • 1.4 China Market Size (Value) of In-Vehicle Entertainment (2012-2022)
  • 1.5 China In-Vehicle Entertainment Status and Outlook
  • 1.6 Government Policies
  • 2 China In-Vehicle Entertainment Market Competition by Manufacturers
  • 2.1 China In-Vehicle Entertainment Capacity, Production and Share by Manufacturers (2015 and 2016)
  • 2.2 China In-Vehicle Entertainment Revenue and Share by Manufacturers (2015 and 2016)
  • 2.3 China In-Vehicle Entertainment Average Price by Manufacturers (2015 and 2016)
  • 2.4 Manufacturers In-Vehicle Entertainment Manufacturing Base Distribution, Sales Area, Product Type
  • 2.5 In-Vehicle Entertainment Market Competitive Situation and Trends
  • 2.5.1 In-Vehicle Entertainment Market Concentration Rate
  • 2.5.2 In-Vehicle Entertainment Market Share of Top 3 and Top 5 Manufacturers
  • 3 China In-Vehicle Entertainment Manufacturers Profiles/Analysis
  • 3.1 Apple
  • 3.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.1.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.1.2.1 Product A
  • 3.1.2.2 Product B
  • 3.1.3 Apple In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.1.4 Main Business/Business Overview
  • 3.2 Google
  • 3.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.2.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.2.2.1 Product A
  • 3.2.2.2 Product B
  • 3.2.3 Google In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.2.4 Main Business/Business Overview
  • 3.3 Spotify
  • 3.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.3.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.3.2.1 Product A
  • 3.3.2.2 Product B
  • 3.3.3 Spotify In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.3.4 Main Business/Business Overview
  • 3.4 Pandora
  • 3.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.4.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.4.2.1 Product A
  • 3.4.2.2 Product B
  • 3.4.3 Pandora In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.4.4 Main Business/Business Overview
  • 3.5 Global Mobile Suppliers Association (GSA)
  • 3.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.5.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.5.2.1 Product A
  • 3.5.2.2 Product B
  • 3.5.3 Global Mobile Suppliers Association (GSA) In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.5.4 Main Business/Business Overview
  • 3.6 Nissan
  • 3.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.6.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.6.2.1 Product A
  • 3.6.2.2 Product B
  • 3.6.3 Nissan In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.6.4 Main Business/Business Overview
  • 3.7 Audi
  • 3.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.7.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.7.2.1 Product A
  • 3.7.2.2 Product B
  • 3.7.3 Audi In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.7.4 Main Business/Business Overview
  • 3.8 AT&T
  • 3.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.8.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.8.2.1 Product A
  • 3.8.2.2 Product B
  • 3.8.3 AT&T In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.8.4 Main Business/Business Overview
  • 3.9 Verizon
  • 3.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.9.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.9.2.1 Product A
  • 3.9.2.2 Product B
  • 3.9.3 Verizon In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.9.4 Main Business/Business Overview
  • 3.10 EE
  • 3.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
  • 3.10.2 In-Vehicle Entertainment Product Type, Application and Specification
  • 3.10.2.1 Product A
  • 3.10.2.2 Product B
  • 3.10.3 EE In-Vehicle Entertainment Capacity, Production, Revenue, Price and Gross Margin (2015 and 2016)
  • 3.10.4 Main Business/Business Overview
  • 3.11 Deutsche Telekom
  • 3.12 GENIVI
  • 3.13 Chrysler
  • 3.14 Global M2M Association
  • 3.15 GSMA
  • 3.16 Harman
  • 3.17 Toyota
  • 3.18 Microsoft
  • 3.19 MySpace
  • 3.20 Car Connectivity Consortium
  • 4 China In-Vehicle Entertainment Capacity, Production, Revenue, Consumption, Export and Import (2012-2017)
  • 4.1 China In-Vehicle Entertainment Capacity, Production and Growth (2012-2017)
  • 4.2 China In-Vehicle Entertainment Revenue and Growth (2012-2017)
  • 4.3 China In-Vehicle Entertainment Production, Consumption, Export and Import (2012-2017)
  • 5 China In-Vehicle Entertainment Production, Revenue (Value), Price Trend by Type
  • 5.1 China In-Vehicle Entertainment Production and Market Share by Type (2012-2017)
  • 5.2 China In-Vehicle Entertainment Revenue and Market Share by Type (2012-2017)
  • 5.3 China In-Vehicle Entertainment Price by Type (2012-2017)
  • 5.4 China In-Vehicle Entertainment Production Growth by Type (2012-2017)
  • 6 China In-Vehicle Entertainment Market Analysis by Application
  • 6.1 China In-Vehicle Entertainment Consumption and Market Share by Application (2012-2017)
  • 6.2 China In-Vehicle Entertainment Consumption Growth Rate by Application (2012-2017)
  • 6.3 Market Drivers and Opportunities
  • 6.3.1 Potential Application
  • 6.3.2 Emerging Markets/Countries
  • 7 ChinaIn-Vehicle Entertainment Market Analysis by Regions (Provinces)
  • 7.1 China In-Vehicle Entertainment Production, Production Value and Price by Regions (Provinces)(2012-2017)
  • 7.1.1 China In-Vehicle Entertainment Production and Market Share by Regions (Provinces)(2012-2017)
  • 7.1.2 China In-Vehicle Entertainment Production Value and Market Share by Regions (Provinces)(2012-2017)
  • 7.1.3 China In-Vehicle Entertainment Sales Price by Regions (Provinces)(2012-2017)
  • 7.2 China In-Vehicle Entertainment Consumption by Regions (Provinces)(2012-2017)
  • 7.3 China In-Vehicle Entertainment Production, Consumption, Export and Import (2012-2017)
  • 8 In-Vehicle Entertainment Manufacturing Cost Analysis
  • 8.1 In-Vehicle Entertainment Key Raw Materials Analysis
  • 8.1.1 Key Raw Materials
  • 8.1.2 Price Trend of Key Raw Materials
  • 8.1.3 Key Suppliers of Raw Materials
  • 8.1.4 Market Concentration Rate of Raw Materials
  • 8.2 Proportion of Manufacturing Cost Structure
  • 8.2.1 Raw Materials
  • 8.2.2 Labor Cost
  • 8.2.3 Manufacturing Expenses
  • 8.3 Manufacturing Process Analysis of In-Vehicle Entertainment
  • 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
  • 9.1 In-Vehicle Entertainment Industrial Chain Analysis
  • 9.2 Upstream Raw Materials Sourcing
  • 9.3 Raw Materials Sources of In-Vehicle Entertainment Major Manufacturers in 2015
  • 9.4 Downstream Buyers
  • 10 Marketing Strategy Analysis, Distributors/Traders
  • 10.1 Marketing Channel
  • 10.1.1 Direct Marketing
  • 10.1.2 Indirect Marketing
  • 10.1.3 Marketing Channel Development Trend
  • 10.2 Market Positioning
  • 10.2.1 Pricing Strategy
  • 10.2.2 Brand Strategy
  • 10.2.3 Target Client
  • 10.3 Distributors/Traders List
  • 11 Market Effect Factors Analysis
  • 11.1 Technology Progress/Risk
  • 11.1.1 Substitutes Threat
  • 11.1.2 Technology Progress in Related Industry
  • 11.2 Consumer Needs/Customer Preference Change
  • 11.3 Economic/Political Environmental Change
  • 12 China In-Vehicle Entertainment Market Forecast (2017-2022)
  • 12.1 China In-Vehicle Entertainment Capacity, Production, Revenue Forecast (2017-2022)
  • 12.2 China In-Vehicle Entertainment Production, Import, Export and Consumption Forecast (2017-2022)
  • 12.3 China In-Vehicle Entertainment Production Forecast by Type (2017-2022)
  • 12.4 China In-Vehicle Entertainment Consumption Forecast by Application (2017-2022)
  • 12.5 China In-Vehicle Entertainment Production, Consumption, Import and Export Forecast by Regions (Provinces)(2017-2022)
  • 12.5.1 China In-Vehicle Entertainment Production Forecast by Regions (Provinces)(2017-2022)
  • 12.5.2 China In-Vehicle Entertainment Consumption Forecast by Regions (Provinces)(2017-2022)
  • 12.5.3 China In-Vehicle Entertainment Production, Consumption, Import and Export Forecast by Regions (Provinces)(2017-2022)
  • 12.6 In-Vehicle Entertainment Price Forecast (2017-2022)
  • 13 Research Findings and Conclusion
  • 14 Appendix
  • Methodology
  • Analyst Introduction
  • Data Source

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